I tried the prototype for a few minutes. The core loop is easy to understand quickly, which is a strong start. The part I’d watch most closely is whether the upgrades create meaningful choices or if one path becomes obviously optimal too early. I’d also make sure the International Terminal tease gives the player a clear reason to want one more run.
Thank you! The upgrade progression is actually something I'm reworking right now after noticing a similar issue during longer playtests. I want upgrades to create real choices instead of eventually becoming an obvious "buy everything" path. And that's a really good point about the International Terminal tease too — I want finally earning International clearance to feel like something the player has been looking forward to, not just another unlock. Really appreciate the feedback!