Star Sage returns! The sand castle one was one of my favorites, that jam.
This is awesome too, but with some tragic misses.
- I took way too long to realize that the counter in level 1 is air, as opposed to global time remaining. Give us some louder feedback when he breaches the surface, that should make it more obvious.
- Levels 2 and 3, it’s hard to even notice when you’ve taken damage. And that means it’s hard for the player to probe his hitbox’s limits by trial and error. Kind of frustrating.
My first try (well, my first like forty tries) in level 2, I kept dashing and kept getting killed. Then did it once dashless and got thru without getting hurt at all. That’s…. an important life lesson for me :)
It’s a shame that the first level is so hard to understand, because two and three are so cool. Players that give up too easy won’t get to see the wicked cool boss.