Yeah obviously I can see you're bad at the game. If your "hit and run" strategy worked so well, how come you kept dying on the 1st part of the 1st stage? And I genuinely don't get what you mean by "blurry." "Nothing in this game is homogenous?" "unrelated asset packs?" Did I put a metahuman ballerina in the game without noticing? Nobody who has played the game from both playtesting and irl have said anything besides lighting being a bit too much but never blurry, so I don't get where this is coming from. And no, you're wrong about the enemies. They fit just fine.
Enemies in this game aren't designed to just stand around and get hit, they will attack you if you are too occupied with one of them, and this leads to you needing better combos. And they have a LOT of hit stun when you're hitting them, so much in fact they can be comboed from near across your Fov, which you clearly didn't notice or care to. And I see you're CLEARLY lying about enemies not moving. When did enemies ever stop moving or attacking? They legit were hunting you down because you just resorted to spamming a single attack button.
Someone did mention last week about chain cancelling not being that smooth, so that is being adjusted. But you're genuinely wrong about this game, and I am not taking your criticism into account. Good day to you, sir.