My game is entirely menu based, so it’s nice to just click the buttons rather than using keyboard inputs. The game is primarily designed for keyboard/gamepad input and the mouse is a completely optional alternative, so is that ok or should I disable the mouse inputs when I submit?
Edit: A reply was concerned that it’s too hard to disable mouse clicks in engines. Here’s how I’m doing it in Godot. You can copy this into a global script to send all mouse clicks to a black hole. Functionality to toggle it is there so you can use it while testing if you need/want to, and then you disable it for the submission.
var mouse_input_disabled = true
func disable_mouse_input():
mouse_input_disabled = true
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
func enable_mouse_input():
mouse_input_disabled = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _input(event):
if mouse_input_disabled and event is InputEventMouse:
get_viewport().set_input_as_handled()

