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(2 edits) (+1)

I played this for way too long unfortunately a bug ended my longer run:

I could only grab this poor screenshot because of the size of the window, hopefully that's the most important part.
EDIT: it seems the image only shows in the comment editor it says:
ERROR in action number 1 of Step Event0 for object oSlotMachine: Variable <unkown_object>.role (103393, -2147483648) cannot be resolved at gml_Script_MiniSlot_Get_Preview at gml_Script_Result_Check_Combo_Simple

As a SWE, I really had fun with this game, fun theme and it's well made, good tutorial, good UI, I like the animation with the hacks.
I think for improvements it's mainly about having more effects, maybe improving feedback of what the different things do too cause I find it not 100% clear what effects triggered and were affected by which bonuses, it's good you already have animations that show the effects but I think you should stack them in a temporary counter until everything played and then apply it to the whole bar. Maybe it could be like a tally to really show each thing applied, not sure if that's a good idea but yeah I would explore ways to make it more juicy and clearer how everything influences a play.

Another thing would be to let players order their cards since many cards affect the bonuses of others, I think it'd be interesting to let you set the order in which they go

I am sorry about that. Do you remember what happened before that bug?

The idea of stacking the effects sounds interesting. I was also thinking of playing with it, at least to try it out and test it.

And you can order the cards! But it is not an intuitive mechanic. I am working to make this part better for the next path!

(+1)

I don't remember but it was after rolling all 3 and it was doing the effects part.

And yeah I saw the order watching someone play after but completely missed it so you'd want to teach it in tutorial since it seems important.

This already gives me some hints, thanks! I will take a look on those two points :)