Patched. I swear I fixed this bug YESTERDAY. I have NO IDEA why or how it's back now.
Either itch rolled the site back, or I uploaded the wrong zip.
Sorry about that. Runs should last 15 minutes. Tested it in the browser myself.
I tried again and it's fixed.
I was able to go quite far before getting one tapped by a blue enemy (which I had no idea would one tap me)
But the problem is it was boring and picking upgrades even felt like a chore. This is because your UI has a lot of info and not much of it is something I care about to make a decision, all I need to know is what does it do and how much, I don't need all the weapon's stats that are not affected.
But more importantly, it is because you only have stat bump upgrades, and on top of that they're only weapon stat upgrades, and on top of that the weapons all feel the same, they're all more or less something that shoots a slightly different blue projectile.
I suggest you look into orthogonal game design and start applying it to everything: ships, weapons, upgrades. There is no point in having 10 weapons if they all feel the same. You literally would have a better game if you only had some machine guns, a laser and mines and a single ship with some upgrades that actually synergize with one or multiple (like CDR would be good for both laser and mines, not so much for MGs).