I had fun playing. I completed the first 2 islands and saved at the start of the third. The music was good. The SFX fit well. The wolf howl was a good warning they were spawning. The art style worked well and was easy to understand. The UI was reasonably intuitive and easy to navigate. The only real issue was sometimes needing to remember where something was, though it did not take too long to find things with a bit of looking.
The tutorial is nice. It goes at a good pace. The instructions are clear, and the tooltips draw attention where they are needed. The only issue I ran into was at one point, after the exploration of the ruins, it felt like the tutorial ended. Eventually I did the right things to bring up the next step, but it took longer than expected. I may have missed something that would have guided me to the next step.
The nested tooltips are interesting. It is a neat feature for allowing additional details, though the progress bar on every tooltip does feel a bit odd when first seeing it. I will probably get used to it over time, and the benefit of the nested tooltips will likely be worth it.
After completing the first island it looks like I had 3 routes to choose from. 2 of them had 2 stops, while the last was only 1. That last had a Ruins, while one of the others had a Small Ruin. I figured the Small Ruin would only give 1 blueprint, while the regular one would offer 2, as the Ruin I had explored did. I like research paths, so took that one. It only gave 1 blueprint, making me regret not choosing the Small Ruin with second stop at an Atoll.
Reaching the next island I have what look like the same 3 units, but they are now unequipped, and I have very few resources. It feels odd to lose your equipment when the same team is traveling to the next island trying to solve a greater threat. I can understand the gameplay mechanics of starting fresh on each and building up with new challenges, but with the story, it feels odd.
The curses add an interesting challenge. I like to explore and build up as much as I can. The curses being added over time puts a bit of a limit on it. You can keep building up, but the challenge will increase. They never felt unmanageable. The game overall is fairly easy. The combat threats were quite manageable, allowing freedom to explore and build up. The Androids/Automations were an unexpected surprise on the second island. It is a nice way to allow expanding the team. The various more modern tech elements fit well in the story of much was lost and trying to recover. You get to start with the basics, but also have that elements of more options and quickly advancing to more modern techs.