“Oh Shit, reaction, before recognition of being background.”
I kind of like that reaction haha. It really puts the scale of the universe beyond in perspective. I do acknowledge the potential problem of people confusing the interactibles from the backgrounds tho.
“The music after the first combat ended did feel a bit out of place.”
I do agree. Most music in the game is quite different from the victory jingle. My mind is still not made up either way. I have the loop disabled on it.
“When I got to the card select screen the regular music started back up, though after the loud fast music, it felt like it took a while and it starts really quiet. The transition is something you may want to think on.”
I will change this music.
“Rion the Destroyer fight did not show the Battle Log on the enemy turn.”
A random fact about the game, The Rion fight was all there was in the game in its very first prototype. I have actually not changed the code for it since. That’s why even with all the new game upgrades the fight does not have turn number updating and no battle log. (I will fix this some day haha)
“It never really mattered before, but the Rion mission says the reward is 30,000.”
There is definitely a bug here. I will fix.
“Uplifting Aura seems to have a dark square area show up before the animation fully starts and it blends in.”
One of the issues thats been on the to-fix list since a long time.
“EMP drains energy, and also seems to prevent you from attacking at all. It should remove the icon showing you can still attack.”
EMP drains even the reserve energy you have and puts ships at -2 energy (which is the lowest the energy can go). It actually does not take away the ability to attack. Cards like Recycle self and Recycle parts can still be used. The ship can also get an energy infusion from some other ship allowing it to attack.
“I really like being able to now drag cards around to swap, instead of right-click to clear and then replace.”
I am so glad you liked this change!
“Heading back to the Ship Select screen, it would be nice to see your current credits, at least when showing the button to buy. Clicking it does show a message with the total, and if you have enough, but seeing before clicking would be good.”
I agree. The ship select is a WIP when it comes to UI. Most UX is complete. but I still need to add these final touches.
“I’m amused that I finally unlocked the basic Flower, so long after having the upgraded version I prefer. I purchased Therapeutic Grapple, and swapping it in place of Quick Repairs.”
I am thinking I should introduce a more linear progression of abilities. So there is some sense of progression. Unlock 1-energy card first , then 2 energy and so on. Right now this iss missing.
“I think it is time for saving. “
With the cards bought it could definitely feel like progress lost after each refresh.