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(+1)

I do have some questions for you.

Do you think the game is to a point where steam users would pay for it? (Please be very honest about this because it helps me decide what actions to take next. You wont hurt my feelings) For some context the final game would have 10 chapters. This current build would act as a demo.

Do you have any complaints with the SFX of the abilities? If so please let me know the worst offenders.

Does the art of the combat feel disjointed, with the hand painted backgrounds and vector art spaceships?

The color of the shield changes based on its HP. Is this visible? (If not I might have to add more visual indicators. )

Did you try reverse tank controls? Are you generally satisfied with the movement in the game?

(+1)

I think there are some things that should be done before going into Early Access and charging.

The first thing that I think needs to be dealt with is the tutorial. It is out of date, and has several issues that we found rather annoying. Some people will skip tutorials, but plenty will try them first, and a bad intro to the game can easily lose people.

Do you have any complaints with the SFX of the abilities?
I'm not as much of an audio person. I enjoy having music on in the background, and we often have some playing, but for me audio often blends into the background and is something more sub-conscious. The hover effect for Sheer Gumption stood out, but otherwise I think things are fine. Songbird will be better at answering on the audio, though I will try to pay more attention on the next play.

Does the art of the combat feel disjointed, with the hand painted backgrounds and vector art spaceships?
There is a bit of difference, but I'm also used to plenty of games having different art for the background to add a more epic feeling than the sprites can have. I think the current background is a bit too prominent, and some could use with being toned down, but the overall look of it is fine.

The color of the shield changes based on its HP. Is this visible?
I noticed the cards showing different colors, but when I used the Shields they were generally taken out in 1 attack, so you didn't really see any changes. I also only used 2 of the Shield cards, swapping from the starting one to the weaker 2 energy one, and only used them rarely. I did notice there was a color difference, and attributed it to the power of it, but did not get to see the color changing in combat. I think it is a good effect to have, even if I don't know how often it will be seen. Maybe the top tier ones will be better able to show it off.

Did you try reverse tank controls?
Nope. I think the basic ones are fine and didn't want to go changing things.

Are you generally satisfied with the movement in the game?
I think that with the mouse for rotation, the controls are fine. For general movement I use WASD, and then rotating to finish I use the mouse to line up on the target. The controls work for what they need to do. I think the different fuel amounts for each ship adds to the strategy of how to use them, even if it means needing to think a bit more before moving as to how to get the current ship where it can be most useful.

(+1)

Thank you for leaving such detailed feedback! It has given me a lot to consider.

The first thing that I think needs to be dealt with is the tutorial.

I agree.. The patch before this, when submitting to this jam, I reworked as much of the tutorial as I could by reading your older feedback on tutorials (I had it saved). I fixed all issues you mentioned except one where the right click of a card in the first few screens kind of made it awkward.

It is still not the best introduction, I absolutely agree. I will need to work on it a lot more and pretty much re do it.

I think the current background is a bit too prominent, and some could use with being toned down, but the overall look of it is fine.

I will be fine tuning this a lot more with a lot more lore related things + art works in the coming patches! Your feedback about this is really valuable!

I think it is a good effect to have, even if I don’t know how often it will be seen. Maybe that is the issue with it. Right now it takes all of 3 seconds for it to change color, I should stick to UI rules and make it 0.7 seconds!

I always look forward to hearing your thoughts on the game and you have been an incredible help over the past patches to improve the game! So thank you so much for that!

I will be rereading your comments multiple times and try to fix / improve as much as I can before the next patch.

(+1)

I didn't play right after reading the devlog and so missed that the tutorial had been updated. I have been skipping it lately. Next time I play I'll  pull it up and see how it looks. Tutorials can be such a pain!

Glad to help. We've enjoyed the game, so are happy to spend more time playing and providing feedback.