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(+1)

I am in the same boat as this C4rl guy... Found this from your asset packs. I played a little bit of the game, but I am at work so I'll have to come back to it.
The realistic pixel art makes me so uncomfortable. Is it a custom shader? Would love to see some source code.

(4 edits)

Hey. The pixelated art/textures were created (or in case of the doors and ceiling, photos) by me using blender, pixel composer, aseprite and gimp. I have since moved onto Affinity from gimp.

The PS1 / Shaky texture feel is using a CC0 shader that I had to fix and port to a newer version of godot from godotshaders.com, I then edited some values until I liked the feel.

But the look is primarily just using larger texture bases, then resizing it to a lower resolution.