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Until the Air Runs Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #10 | 2.992 | 2.992 |
| Gameplay/Fun | #10 | 3.105 | 3.105 |
| Creativity / Innovation | #10 | 2.895 | 2.895 |
| Music/Sfx | #11 | 2.895 | 2.895 |
| Smoothness / Polish | #17 | 2.789 | 2.789 |
| Theme | #17 | 3.632 | 3.632 |
| Upliftment Factor | #21 | 2.684 | 2.684 |
| Visuals / Art | #22 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
how the game fits the uplifting theme?
You play as a young diver who dives into the ocean remembering your Grandpa's stories and memories to find the real treasure at the depth of the ocean.
how the game fits the ocean theme?
This story is metaphor of diving into ocean of memories as well as literal interpretation of the theme ‘Ocean’
please If you used any per-made assets or AI generated content credit them
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Can you vote for other entries during the voting period? How many?
All, if possible.
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Comments
I really enjoyed this game! I was only sad because I glitched out one of the puzzles and one of the stones disappeared completely so I couldn't continue the game :( . But other than that, REALLY fun and I enjoyed the winding puzzles the most.
Do you happen to remember which puzzle the game glitched out on? We're fixing this game right now so we'll take a look at it.
I do! I believe I was doing the second puzzle with the stones that you have to carry, with the current of water and the pillars. I dropped the stone where the breathing tube box was to the right of the pillars and after i dropped it i had also accidentally disconnected from the air tube and somehow ran out of breath there. After I dropped the stone, it glitched and disappeared maybe through the floor. So, dropped stone on breathing tube square, passed out, stone disappeared and didnt respawn in its original spot, couldnt pass puzzle. Maybe a solution could be a button the player presses to reset a puzzle?
Cool mechanics.. My favorite puzzles involved winding around things.
A fun game though I think I was locked after placing all five suns and I didn't knew where to go further. I will check this again and rate it later.
Very very nice. Elegant & creative mechanics, just the right amount of challenge, a lovely, reflective, narrative chaining throughout the game (that frequently plays with metaphors of the obstacles you just cleared, an excellent touch), and a pleasant and uplifting message at the end.
I did run into 1 possibly soft-locking bug on my first playthrough. The second "stage", where you first encounter the 5 suns that you have to place on the scale, I tried to pick up all 5 at the same time and got locked in place and ran out of air. When I respawned, all 5 suns were still overlapped right where I died, so if I tried to pick them up I'd get all 5 again, and get locked in place again. Even after trying to drop them, I stayed locked in that spot till my air ran out. My second playthrough though I was more careful, and finished without issue.
Great job!
You combined elements in such a way that the whole is larger than the sum of its parts. Well paced, the level design was constantly shifting keeping up the challenge.
Near the end, by introducing to the player the text "overcome fear" you set the expectation that what follows is dangerous which is a clever trick to evoke a specific interpretation of the aesthetics.
The final part managed to merge the identities of the player and the character - what was suspected was uncovered but was that the motivation or was it the journey itself? Introducing a seemingly important choice at the very end is another clever trick - this time used to invite replaying.
One potential game breaking bug - I naively made the character collect all the heavy creatures and he just could not move. There was no way of knowing that would be the consequence. So I quickly thought to press E to drop them but since they dropped on the same spot the next time he returned, the character picked all of them at once getting himself overburdened again. After a few loops the items fell through the ground and luckily fell near whey they needed to be. I think an easy solution to this would be to limit how many of them the character can carry at a time.
Thank you for this experience. Good luck!
cool work game is really interesting to play
The game is interesting and well-made.
The visuals are pleasing, though the wall design is a bit jarring: in many places, the tileset elements don't align properly.
Also, it isn't immediately clear what to do with the ship's wheel and the door. I also encountered a soft-lock situation caused by the interaction between the cargo and the door. One of the essential objects simply fell through the floor (I’ve attached a video below).
Overall, it’s an excellent game; I enjoyed it.
https://drive.google.com/file/d/1F1GIC12Rk93WQJQFAHoCMmMBUIhhZxmK/view?usp=shari...
Thanks a lot for playing and sharing your feedback and the video.
Good observation!
We will look into this post-jam.
This is so much fun! It’s just hard enough to be interesting, and never so much that one considers giving up. The need for air introduces a lot of natural tension, you play on that really well.
Thanks!
It was nice to see you play this game live in your stream! Glad to know it worked well with joystick!
Wow this game is really good like it's so polished! You made a great job in just 2 weeks the rope air mechanic is really interesting and each level plays with it with duo of another one.
Thank you for playing our game! And glad that you liked it!