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Tower of Midnight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #21 | 3.086 | 3.333 |
| Concept | #32 | 3.240 | 3.500 |
| Overall | #34 | 3.047 | 3.292 |
| Use of the Limitation | #35 | 2.777 | 3.000 |
| Presentation | #37 | 3.086 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
HandODoom, Wugglett
Software used
Godot, Git, Aseprite, Reaper, Audacity, MSPaint
Use of the limitation
The score scales max health of the player as well as some passive ability stats
Cookies eaten
0
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Comments
I loved the vibe and concept; great job! But I felt that sometimes the dash mechanic was hard to use effectively. However, it was not a barrier to the fun of this game!
Thank you! And I agree, it feels a bit weird and in retrospect should have been approached a little differently, would definitely want to come back to it and improve it a bit.
Nice game, kind a hard to jump because I need to hit something lol, and I often to die around 3rd or 4th floor
Thank you! It can definitely be a bit of a challenge, took me a while to get the hang of it myself even though I really enjoy that fusion of combat and movement.
I could totally see myself getting addicted to this on my phone! The controls feel a little sharp at times, but I had a lot of fun playing it. Looking forward to seeing how the game develops!
Thank you! With how core the movement mechanics are to the gameplay, I do think for a proper version a lot of time dedicated to adjustments and polish would make a world of difference.
Really cool, tough game. Would love to be some sort of tutorial, because I was super confused that I can jump off of enemies and traps. Loving the whole vibe and graphics of the game
Thank you, I'm glad you liked it! And agreed, that was a big want as well and something I'm bummed I didn't get to. It's probably the first thing on the list to add if/when we come back to the project. I wanted to add tool tips for the abilities too but time slipped away from us.
Very cool concept. Too tough for me but the idea is really cool! Nice work!
Thank you! Wugglett did the level building which usually means they're gonna be hard, it challenges me as well.
Nice work, pretty challenging! I realised later I could mash dash and jump to varying degrees of success which helped me have more fun hahaha
Thank you! Sometimes I find the more I spam the better I do. funny enough I never really use the dash even though I added it.
Music is lit af! I wanted to ask how to use the dash, pressing z alone isn't working for me
I doesn't work when you're at a standstill, only if you're moving left or right and it will dash you that direction. We wanted to add a bit more info for the abilities, but unfortunately the time got in the way of that.
all good!! I was trying to move with WASD that was the problem!! Arrow keys work just fine, awesome game man!
Thank you! Very glad you enjoyed it!