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HandODoom

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A member registered Dec 18, 2020 · View creator page →

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Silly in a good way and pretty enjoyable! I feel like all the mechanics work well, though I think the behaviors make some of the tools feel unnecessary, since you can check with the stethoscope and tuna without needing to X-ray pretty consistently (unless I'm missing something), so some of the kit isn't as useful. It is a pretty entertaining gameplay loop, though, and I had a good time with it.

The concept for this seems very interesting, but unfortunately I seem to have my attempts thwarted very early on by random things/seemingly nothing. I'm not sure what exactly I'm doing and what is causing the failure, but it made it tough to really get to play it at all. The art really stands out here, I love the style and the quality is top tier.  I appreciate that there's some humor mixed in as well.

Very cute and nice to see a more relaxing sandbox type entry in the mix. My only real issue is that sometimes the camera or interactions can behave strangely and it's hard to tell what's really happening. Other than that it's very charming and I enjoyed my experience!

This is an interesting entry! I like the flow, though I do agree it would be nice to have a little more control, especially since the game launches right into a wave and I was confused at not being able to take any actions. The upgrade system is very cool though and I'd be very interested in a full game with this approach.

Thank you! We took a bit of a risk going for a bigger map when people only have so much time for each entry, but I think the learning we got from it and the experience was worth it even if people don't get to see all of it.

Very cute, and the mechanics are surprisingly well polished! My heart shattered when I accidentally broke one of my potions. I agree with some of the other comments about early failures kind of putting you in a hole, there's really nowhere to go if you get stuck. But overall this was a lot of fun and the interactions feel pretty good.

Thank you! It was fun implementing the different types of puzzles and building the progression around the map instead of new tools. There's more than a few bugs that keep popping up unfortunately, and looking at them now all the solutions and work arounds seem apparent.

Thank you! We went pretty ambitious with the map, we had a lot of time and wanted to go bigger than we normally do, but some little tweaks to the pathing and more shortcuts around wouldn't hurt. That's typically how I like games to be anyways!

I had a good bit of fun with this and enjoyed what you were going for. The upgrades and levelling made it pretty approachable, so I didn't get stuck at any point. After beating the Rat King I did find that nothing really happened and the game kept going, which I think is a little disappointing, but overall it's a very fun sort of game!

I really enjoyed the puzzle designs and the concept here. Going back through a level with a new path is usually very fun for me! Very cute game and a satisfying experience for a short sitting.

Very fun, as mentioned before reminiscent of a survivors game in an enjoyable way. I'd agree with the comments mentioning the upgrades feeling random due to no UI, but that's my only real critique. I enjoy simplicity a lot in games and a focus on making one core mechanic/gameplay loop maximally enjoyable, which I think this works towards. Bonus points for minigun cat as well!

This is a very cool looking game, and a very ambitious idea! To provide feedback on a specific place for improvement, I think there's a big issue with the camera not being able to keep up with the player when you move quickly. The movement is very fluid but I think it would help if there were ways for it to keep up when it needs. I hope you can try and do more with this and get it where you want! The art is very high quality.

Thank you! We definitely designed it around the mystery and discovery, which makes it a little tricky at times. We're both big souls fans as well, so the really esoteric solutions to puzzles come from there a bit but it can certainly be tough in a short game jam. Thank you for giving it a shot!

This is a lot of fun and incredibly well presented with charming art and characters! I got tripped up by the mirrored minigame pretty much every time, only inverting one axis made it hard to ever really adapt, and I had to go stepwise to really get it. Other than that I thought it was fun and engaging enough for the short play through. It's nice to have a distinct victory state too, very satisfying to play a quick run all the way!

First and foremost I absolute love the visuals of this game. The sprite work and color choices are both fantastic. It has a lot of polish for a jam entry as well, between the screen shake, particles, flashing sprites, etc. I did run into some issues with the bat pogoing which was frustrating, but overall the movement was nice and weighty. he only thing I really feel like I'm missing is the sfx and music, and with such a clear and well executed retro aesthetic, I can easily picture where it might go. Would love to hear what kind of soundtrack you'd put over this!

Visuals look very nice, and I hope you're able to bring your vision for the project to fruition soon! Best of luck!

I like concept of this a lot, and I think that it has a lot of good elements that make a platformer interesting. The level design and camera seem to clash a bit, and as mentioned already, the rapid back and forth movement can be a little hard to look at when you alternate rooms quickly. I also find the controls mapped out in a way that's a little inconvenient, but that's minor and my usual experience with PC platformers. The art is not only really nice but very cohesive! I can really see the vision and would absolutely play a full version of it.

It took me a little while to get a hang of all the interactions, even with the instructions, but I was able to get there eventually! One or two of the items also blend in with the shelves and make it hard to see, but once I got the gist I enjoyed it. I could see this being very fun in a full gameplay loop, and the art style is very fitting and cute.

I think there's the start of something cool here. I like the aesthetics/visual design a lot especially!

Very charming game! Addictive in the classic sort of iterative game way! I love the upgrades between lives, but I did notice that upon dying after getting all upgrades, there's no way to continue. Other than that I really enjoyed the game!

Yeah, unfortunately we've heard of a few bugs since submission. Sorry to hear your run got locked like that! And yeah, I think we could probably spend many hours tweaking the map.

Thank you! It was fun finding different solutions to those puzzles as I tested them, I like that there are multiple ways to approach it. And yes, it can certainly be a bit of a maze at time, ideally with more time I'd want to add backgrounds and set dressing that better convey where you are at any given moment.

Thank you! Even knowing the layout and having references, I still find myself getting lost on my way to different places.

Very cute game and incredibly addictive. My only real gripe is that I feel like I didn't have a great understanding of what any of the upgrades did, so my purchases were largely random, but that didn't get in the way of me having a good time with it.

The style of this game is very cute and incredibly cohesive, and I really like the direction you went with the gameplay. I did find the mechanics to be precise to a point of it being frustrating, and I was constantly having to redo rooms due to small issues with spacing or timing. As others have mentioned, the jump not triggering near ledges was a big sources of that. I think with some refinement in that part, it would be an awesome platformer with a really cool gimmick. Coming back through the rooms with a new approach is very satisfying.

Very interesting visual style and cute aesthetics. I struggled with the controls a little bit, and the nature of the movement made it a bit hard to play, but I think with some different inputs this could be a really fun experience.

This was very fun! The puzzles were fun, and I always appreciate a good physics platformer. Very glad you added the room restart, some of the soft locks would be annoying otherwise, but with it in place it makes for a good challenge!

I really like your use of the limitation here! The mechanics implements the cats in a really meaningful way, which I thought would be a challenge upon reveal. Took me a second to get the flow of the game at first but one I got it, it felt good and not overly punishing.

I really like the concept and the visual style is amazing, but the mechanics don't seem to work properly and the issues seem to compile the more you interact with things. However, I think I see what you're going for and in its full form, I think it would be a lot of fun!

This is great! Really cute and interesting concept. Mechanics play well and are also very challenging, makes for a good experience to keep coming back to. I'm a sucker for picking upgrades on level up as well!

Cool little idle game! Could certainly see this refined and expanded into a full release. There's some weirdness with the UI in full screen but it's not too much of an issue.

Very cute game! I think the gameplay loop is very fun and simple in a good way, but some of the visual information regarding where and when you can place things was a little confusing to me at first. I think with more of the game to play through and some improvement to the clarity, this would be super addictive!

Thank you! And I agree, it feels a bit weird and in retrospect should have been approached a little differently, would definitely want to come back to it and improve it a bit.

Thank you! It can definitely be a bit of a challenge, took me a while to get the hang of it myself even though I really enjoy that fusion of combat and movement.

Thank you! With how core the movement mechanics are to the gameplay, I do think for a proper version a lot of time dedicated to adjustments and polish would make a world of difference.

Thank you, I'm glad you liked it! And agreed, that was a big want as well and something I'm bummed I didn't get to. It's probably the first thing on the list to add if/when we come back to the project. I wanted to add tool tips for the abilities too but time slipped away from us.

Thank you! Sometimes I find the more I spam the better I do. funny enough I never really use the dash even though I added it.

Thank you! Wugglett did the level building which usually means they're gonna be hard, it challenges me as well.

Thank you! Very glad you enjoyed it!

I doesn't work when you're at a standstill, only if you're moving left or right and it will dash you that direction. We wanted to add a bit more info for the abilities, but unfortunately the time got in the way of that.