Silly in a good way and pretty enjoyable! I feel like all the mechanics work well, though I think the behaviors make some of the tools feel unnecessary, since you can check with the stethoscope and tuna without needing to X-ray pretty consistently (unless I'm missing something), so some of the kit isn't as useful. It is a pretty entertaining gameplay loop, though, and I had a good time with it.

HandODoom
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The concept for this seems very interesting, but unfortunately I seem to have my attempts thwarted very early on by random things/seemingly nothing. I'm not sure what exactly I'm doing and what is causing the failure, but it made it tough to really get to play it at all. The art really stands out here, I love the style and the quality is top tier. I appreciate that there's some humor mixed in as well.
This is an interesting entry! I like the flow, though I do agree it would be nice to have a little more control, especially since the game launches right into a wave and I was confused at not being able to take any actions. The upgrade system is very cool though and I'd be very interested in a full game with this approach.
Very cute, and the mechanics are surprisingly well polished! My heart shattered when I accidentally broke one of my potions. I agree with some of the other comments about early failures kind of putting you in a hole, there's really nowhere to go if you get stuck. But overall this was a lot of fun and the interactions feel pretty good.
I had a good bit of fun with this and enjoyed what you were going for. The upgrades and levelling made it pretty approachable, so I didn't get stuck at any point. After beating the Rat King I did find that nothing really happened and the game kept going, which I think is a little disappointing, but overall it's a very fun sort of game!
Very fun, as mentioned before reminiscent of a survivors game in an enjoyable way. I'd agree with the comments mentioning the upgrades feeling random due to no UI, but that's my only real critique. I enjoy simplicity a lot in games and a focus on making one core mechanic/gameplay loop maximally enjoyable, which I think this works towards. Bonus points for minigun cat as well!
This is a very cool looking game, and a very ambitious idea! To provide feedback on a specific place for improvement, I think there's a big issue with the camera not being able to keep up with the player when you move quickly. The movement is very fluid but I think it would help if there were ways for it to keep up when it needs. I hope you can try and do more with this and get it where you want! The art is very high quality.
This is a lot of fun and incredibly well presented with charming art and characters! I got tripped up by the mirrored minigame pretty much every time, only inverting one axis made it hard to ever really adapt, and I had to go stepwise to really get it. Other than that I thought it was fun and engaging enough for the short play through. It's nice to have a distinct victory state too, very satisfying to play a quick run all the way!
First and foremost I absolute love the visuals of this game. The sprite work and color choices are both fantastic. It has a lot of polish for a jam entry as well, between the screen shake, particles, flashing sprites, etc. I did run into some issues with the bat pogoing which was frustrating, but overall the movement was nice and weighty. he only thing I really feel like I'm missing is the sfx and music, and with such a clear and well executed retro aesthetic, I can easily picture where it might go. Would love to hear what kind of soundtrack you'd put over this!
I like concept of this a lot, and I think that it has a lot of good elements that make a platformer interesting. The level design and camera seem to clash a bit, and as mentioned already, the rapid back and forth movement can be a little hard to look at when you alternate rooms quickly. I also find the controls mapped out in a way that's a little inconvenient, but that's minor and my usual experience with PC platformers. The art is not only really nice but very cohesive! I can really see the vision and would absolutely play a full version of it.
It took me a little while to get a hang of all the interactions, even with the instructions, but I was able to get there eventually! One or two of the items also blend in with the shelves and make it hard to see, but once I got the gist I enjoyed it. I could see this being very fun in a full gameplay loop, and the art style is very fitting and cute.
Thank you! It was fun finding different solutions to those puzzles as I tested them, I like that there are multiple ways to approach it. And yes, it can certainly be a bit of a maze at time, ideally with more time I'd want to add backgrounds and set dressing that better convey where you are at any given moment.
The style of this game is very cute and incredibly cohesive, and I really like the direction you went with the gameplay. I did find the mechanics to be precise to a point of it being frustrating, and I was constantly having to redo rooms due to small issues with spacing or timing. As others have mentioned, the jump not triggering near ledges was a big sources of that. I think with some refinement in that part, it would be an awesome platformer with a really cool gimmick. Coming back through the rooms with a new approach is very satisfying.
Very cute game! I think the gameplay loop is very fun and simple in a good way, but some of the visual information regarding where and when you can place things was a little confusing to me at first. I think with more of the game to play through and some improvement to the clarity, this would be super addictive!





