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This is an interesting entry! I like the flow, though I do agree it would be nice to have a little more control, especially since the game launches right into a wave and I was confused at not being able to take any actions. The upgrade system is very cool though and I'd be very interested in a full game with this approach.

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Thanks a lot! The flow of the game got a bit rough toward the end due to time constraints. We're definitely interested in fleshing out the concept further and addressing the issues you pointed out. Feel free to follow along if you're interested in future development builds!