Fantastic visuals and music, and the gameplay’s quite good as well. I thought it quite cool how each character is tied to a different ability / shot type, and the tutorial going over this was cute.
However, I did find that I didn’t feel much incentive to vary which shot type I used (between the laser and the basic shot), as the cooldown after the meter depletes is very generous. (At least for Strawberry’s basic shot.) I thought it would have been neat if you’d gain charge for one meter by defeating enemies with the other’s shot type, and vice-versa (and then Blackberry’s bomb could perhaps be charged by both, or could be on its own timer). This would encourage more varied use of Strawberry and Blueberry’s shot types.
That being said, good work overall! The style of this game is phenomenal, really.