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(+1)

Interesting that the shadows here are quite literal :D

Neat mechanic with the bedroom doors! Overall, moving through the tower feels somewhat magical and disorienting, like a wizard’s tower should be. I do think it ends up a bit too linear, and maybe a couple of other options on how to traverse the space could enhance the experience and bring a bit more disorientation. I guess the only nonlinear way of traversal would be if players decide to climb a window and end up skipping the first few floors directly to 3X, but not sure if this is intended or an oversight.

(+1)

Thank you!

I think if I were running this and the players attempted to climb the tower, I would let them.  If it were after dark, I would roll to see if the the shadows notice them, and if so, they'd attempt to bring them into the tower (likely into room 4 to be tied up by the void spider).