- Youtube Link / Twitch Link
- Graphics : A bit weird tbf, our character is somewhat monsterish looking hisself. The monster looks more like a weird monstrous horse than a dog , and sounds like a hyena. The grass texture might do with replacing, it's easy to see the tiling.
- GUI : A bit rough , the inventory icons and , position etc could all be changed up for the better IMO.
- Performance : Fine.
- Music / Sfx :
- Music : Fine but strangely calm for a horror game.
- SFX : Fine , but the monster's sfx can kinda stack.
- Gameplay : A rather unfair feeling horror game. With the game seemingly only spawning boxes outside of the house and the speed of the monster, it feels more like it's attempting to be a rage game and just meant to be unfair.
- Misc Issues :
- Controller support is only partially finished?
- The monster's legs kinda glitch out / stretch
- Notes :
- The monster can see you through the window, even if you can't see it because it's off screen!
- The sound needs to be positional (or refined if it's attempting to do so) , it's far too easy to blunder into the monster by accident.
- It'd be nice if we had something other than cameras to use , wardrobes or other things to hide in or behind , it seems like you can somewhat lose the monster's aggro but in it's current state there's no real way to ensure it doesn't just casually walk into you again.
- Noise makers, single use or a re-usable thing like cameras
- The monster is far too fast in it's calm state, sneaking around you're maybe about half the speed, meaning that it's practically guaranteed death if it's heading to the room(s) you're in.
- Final Thoughts : Overall I can't say I particularly enjoyed this, the monster felt far too 'strong' without anything to really help the player, the cameras are a fine addition but with the speed the thing moves in, knowing which room it's in doesn't help all to much as by the time you might finally leave the room you're in by sneaking, it's already wandered into the same room.
Viewing post in DreamCore House jam comments
Hello! Thanks for the feedback and for the video. Iāll improve the tutorial in the game.
I watched how you play, and I can say that I originally intended for the player to approach the game more strategically.
You canāt outrun the monster in the game, and as you said yourself, the monster can simply enter your room at any moment and kill you. The idea is that your goal as a player is to prevent exactly that from happening!
By placing cameras around the house and checking all the connected rooms, you can make sure the monster doesnāt just walk into your room unnoticed. If we see it approaching from one side, we can move in the other direction.
But if you run around the entire level blindly like you did, then yes, the monster can always catch you.
As I understand it, you were running around the house mainly to find the boxes. Thatās my fault — Iāll try to make the tutorial emphasize being careful above all else.
You also donāt need to crouch all the time, only when the monster is nearby, for example, in the next room. Iāll explain this in more detail in the tutorial text.
Overall, Iāll make a dedicated tutorial level. And we wonāt use those bulky notes with lots of text anymore.
Also, what exactly is wrong with the controller? Is something not working, or is the layout uncomfortable?.