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(+2)

I played the demo to the end and recorded my screen and commentary. Hopefully its useful. 

Thanks for playing and the feedback. We watched the video and it was helpful. We have taken notes on the key issues and will be reviewing how best to handle them. Several line up with a stream we just watched as well, so doubly stand out as problem areas.

The next version will be increasing the difficulty and trying to make the player need to rely more on learning the combat mechanics. We will also move up the status effects being used by enemies. Multiple can be applied at once, but the icons above the characters only show one at a time, cycling every second. You can see all current effects when you select the character and look at the corner near their name.

We will be updating the Traders' Depot UI to make it more clear how it works, especially around items to be sent being editable until you leave town. We also likely need to make it more clear when you get new quests, as you do gain some after the final fight, but if you are used to only having the one, and missed the small notification, may not be checking the list. In the future there will be more meaning in sending things back over time, rather than saving them up, but for now, you are correct that you do not benefit from sending things before you can complete the quest.

We also plan to do a complete overhaul of the story in the future. We have struggled to find a good balance of writing out the story and keeping the dialogue short enough for the pace of the game. A new approach is needed. We plan to work on refining the gameplay further first, and then starting fresh with how to shape the interactions to better express the personalities of the characters without having too much text.