- Youtube Link / Twitch Link
- Graphics : Fine, a bit minimalist.
- There are some things that could do with touch-up , namely the mountains.
- GUI : It's a bit rough and could do with a touch up, graphically and in clarity. Some information is hidden or absent from the HUD entirely.
- Performance : Fine
- Music / Sfx :
- Music : Fine
- SFX : Fine
- Gameplay : It feels slow and rather fiddly to do what you want.
- Notes :
- Combat basically boils down to rock, paper, scissors , but nothing seems to necessarily matter in that regard. Even if you have a noble "rock" against a normal "scissor" , it seems like the dice rolls aren't being influenced any (bad rng on my part?).
- There just doesn't feel like there's any tactical or strategic complexity , at best you can build walls to slow down enemies. Why not forts or other defensive buildings to ensure a +1 minimum on a defense battle?
- The map feels incredibly claustrophobic.
- Not keen on the fractal pattern with the map.
- It's nice that different nations get differing models.
- The different nations don't really seem to have much to make them stand out from one another, what's here feels pretty minimal. (E.G. if Mongolia was a faction, +1 to all rolls on cavalry specifically.
- "Viziers" are mentioned in certain areas but not others, is this inconsistency with "noble" usage?
- It really feels like you're good to just use one type of soldier , especially once you get batch training.
- The RNG feels very heavily rigged against the player.
- Final Thoughts : Overall I'm not too keen on the game in it's current state, it's a bit slow, a bit rough around the edges and doesn't feel like there's much to do, it feels rather shallow on complexity. I feel like I'd like this a bit more of it was more akin to 'Risk' , especially in the late game when you might have a few dozen units, attacking individually is a bit of a pain.