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(2 edits) (+1)

Definitely has potential, combat reminds me of shogun showdown. Sometimes (when four enemies spawn around you two on each side) even when I play perfectly I have to take hits, which slowly and inevitably drains my health. Of course, you can stand on the two edges of the field, but for now it feels unfair. I suppose when more features (such as various skills, consumables and upgrades you mentioned) are finally developed, this problem should be fixed, and the combat would be far more sophisticated. I really hope your already planning to add different types of enemies. Other than that, great job and I wish you luck.

Plus, the art is a gem in a sea of AI slop. I love it.

Thank you so much for the comment! And thank you for taking the time to share your feedback, I really appreciate it.

As for the combat, it’s definitely something I’ll keep tweaking and adjusting as development goes on, so I’m really glad you pointed this out. Feedback like this is very helpful, especially while the game is still in development.

And yes, different enemy types are absolutely planned. Some of their designs are already finished, while others are still being worked on. Since this is a small project, many of the artists I work with are also involved in other projects, so sometimes I have to wait until they’re available.

Right now, I’m working on some new mechanics for the next demo update, so there should be a sneak peek coming soon!

Once again, thank you so much for the comment. Reading it really made my day.