My first playthough of any game is generally to see how intuitive it is.
So I started playing. I got WASD movement, I accidentally figured out that Q and E rotate the camera 90', The ability to see through walls, white impressive on a technical level, doesn't really help much. Logically the character should see more than a few feet around them.
I accidentally grabbed and moved one of the cabinets, not sure how.
I think a kid got killed, and then a few moments later I see that I won the game.... HOW?
So my second playthrough comes after actually reading the instructions. I'm glad they're in-game in the help menu but it takes a bit too much to get there. In-game teaching is usually the best way to go. A graphic showing the layout would help, or even a way to rebind controls. In addition to 1-4 change kids, a "next kid" and "previous kid" button could help if mapped to a gamepad.
This time I hid one kid in a cabinet. Then i switched to another kid and hid them in the cabinet. Then I was playing as a third and couldn't hide, so I started dragging some furniture towards the door. Then.. I won. The last kid I never played as, and I also never saw them get killed.
So, as far as gameplay goes, I can't say I'm a real fan. I didn't really feel like I had any control over if I win or lose. I'm not even sure I can lose on purpose.
The menu navigation is clunky. The X's to exit both look and are placed weird.
But on the positive side, I have to say the characters design an animation as superb. Object modeling as well. The see-through effect as I mentioned wasn't well executed, but it was impressive to pull off. Sound, while minimal, was well-done and effective.
For your next jam, keep it up with the good characters. Just try to make the presentation better on interface and feedback.