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(1 edit) (+2)

I always prefer to try things like this as an exe as they are always more stable, & eat less resources than the browser takes up. Here's an example why- when running the game in any UI scale larger than 100% (tested all 3) it becomes impossible to add wires between any of the panels in chrome.  This is to small for my 13" screen, & switching to full screen doesn't change that, only restarting the game & changing the setting does.

I wasted over an hour in game before I thought to check if that was the cause, & only because I noticed that anytime I tried to select anything using shift the selection box started about  1 & 1/2 Inches to the lower right of where my cursor actually was. 

In addition, because ESC is used by chrome to switch out of full screen, it gets really annoying when you have to use it in the game & then it completely screws up the size again so you have to scroll down to hit the expand button. F11 wouldn't work to go back to full screen either; except if I hadn't used esc for anything in game yet.

Thanks for the detailed feedback! I will release the full game on Steam, and these issues won’t happen there. I really appreciate you taking the time to test and report them!

(+1)

Excellent.  Looking forward to steam version.  Thank you for all your great work.

(+2)

I would like to post a counter reply to the exe argument. If you're compiling it for Windows please leave a version online or also compile it for Linux and Mac as well. There is no reason to lock your game into a single Eco-system that many users are moving away from.