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(+1)

Thanks!

Yeah, the directions turned out to be way more cryptic than intended. We'd probably have added more hints or change it if we had managed to play test it before submitting.

Two of the pathways are more vertical, so the key is to think of the arrows in those terms.

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Okay, I finished the game! o7

The puzzle's "right" and "left" were actually the opposite of what I thought "right" and "left" would be. In my head, I had it that "upwards" would also be "forward", not "backward". @_@

I liked walking around the environments, especially with the sounds for flowing water, squawking birds, and howling winds (edit: and the footstep sounds synced to the walk animation). Also, the 2 cloud layers with sampled noise + the sky gradient looks so cool. This atmosphere's amazing. (☆ O ☆)

I think my big gripes are with the lasso being jank, and feeling like there's not much to actually do with each of the abilities. Also, the lasso-reeling animation looks pretty morbid, it's like you're hanging yourself. D:

Overall though, I liked the game! The somewhat silly anticlimax for the tall-tale was a nice finish.

p.s. You might want to change your textures' filtering/sampling to "nearest" so that they look sharper up close.
p.p.s. The game "The Big Catch: Tacklebox" might be a good reference for grappling/reeling/swinging. (it's free!)