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RPG game - Island World

A topic by Sinisterius created 25 days ago Views: 154 Replies: 8
Viewing posts 1 to 6
(3 edits)

A small RPG created in Godot. Character development. Raid outings. Crafting. Collecting resources. A randomly generated world and dungeon. I invite anyone interested to test this project.

Current version 00.17.56


World

After the catastrophe, survivors hold their home island and venture into dangerous raids on infected maps. Each sortie is meant to bring back resources, money, weapons, recipes, and keys needed to progress further.

Game Structure

The gameplay loop works like this: home island -> raid -> return with loot -> prepare for the next sortie. On the island, you store resources, organize your inventory, strengthen your character, and head into the raid again.


Maps

Each raid takes place on a separate map. Every map has a level, and with it the danger rises: enemies become stronger and the reward becomes more valuable. Maps contain forests, water, terrain, enemy camps, chests, loot bags, and resource nodes.

Resources

Raids let you gather wood, stone, metal, gold, leather, and other useful finds. They are needed for crafting, progression, and preparation for future sorties. It is important not only to find resources, but also to bring them back home safely.


Enemies

Different enemies inhabit the maps. They vary in health, accuracy, critical strike chance, defense, and attack type. Some deal regular damage, while others apply poison, bleeding, or other combat disruptions.

Loot

In the world you can find loot bags, regular chests, and special chests. Rewards may include money, medkits, keys, weapons, and recipes. More valuable targets are often guarded by enemies.


Character

Your character gains experience, levels up, and accumulates stat points. Growth in stats affects survivability, damage, and overall combat efficiency. Weapons and affixes let you assemble different combat combinations.

Combat Mechanics

In combat, positioning, weapon choice, attack timing, buffs, and consumables matter. Weapons can also have additional effects such as poison, bleeding, silence, vampirism, and other properties.


Raid Risk

he main value of the game is that loot must not only be found, but brought to the end of the raid. If the raid is not completed, part of the progress may be lost. Every sortie is a balance between greed, risk, and a safe return home.

Dungeon

You have already entered the dungeon during this raid. A second entry is not available.


Settings

In settings, you can change localization, music and effects volume, and also disable individual sound groups and graphics props.

Link to download the game - https://sinisterius.ru/islandworld/IslandWorld.zip

Page to game - https://sinisterius.itch.io/island-world

Waiting for your feedback

At present, the online cooperative game is being refined.

(1 edit)

A cooperative mode has been added to the game. You can join an open raid and farm together. The dungeon is also available in cooperative mode. Current version 00.17.47

Current version 00.17.56. Improvements and bug fixes.

Looks really amazing, congrats man!

How long did it take you to develop it?

(+1)

Thank you, a couple of months.

Wow, just a couple of months? 

And how long does the game last? I’ve been for over two years with mine and I still haven’t finished it... 😿

Sure, no limit, go ahead and take as much as you like! ))) The main thing is to have enough patience.