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Ask me anything!

A topic by dustwardev created 91 days ago Views: 373 Replies: 18
Viewing posts 1 to 9
Developer (1 edit) (+1)

Place for questions and answers!

(+2)

Which framework or language are you using?

Developer(+2)

I use C for programming (no object-oriented programming or fancy data structures). I develop the game on Linux (I simply prefer using Linux). I do not use any special libraries. For the Linux version, I compile the program with GCC. For the DOS version, I use Openwatcom (open-watcom.owcc-dos4g).

If the Linux version works correctly, I compile it for DOS as well. Debugging and finding memory errors in a DOS executable are much more difficult.

Developer
Why not 386? (This question came on reddit)

The problem is that all 386 systems use ISA graphics cards. ISA is slow, it supports max. 16-bit data transfer width at 8 MHz, some ISA graphics cards achieve transfer speed only 1–2 MB/s. 

A 320×200x8 screen contains 62.5 KB of data per frame. At 30 FPS, approximately 1.83 MB of data must be transferred every second. At 386 there is a very little time left for per-frame calculations. This is why 32-bit DOS/4GW games cannot run at full screen with an acceptable frame rate on a 386.

By comparison, VLB and PCI graphics cards can be 10–20 times faster at data transfers.

Developer (1 edit)
What about the 640x480 screen size?

That will be also implemented.

Developer
Is this vibe coded / AI generated? 

No. I have checked the code with Claude, here is the result:
 

Asking a thief if an item is stolen isn't the most reliable way to investigate

Is a campaign planned for this game?

Developer

yes, this is my plan.

Nice. I'm looking forward to it.

Do you plan support for translations?

Developer(+1)

Yes, if I find people who wants to help me. (I don't like AI translations)

I'd be willing to help out with Polish translation if you're interested. :)

Developer(+1)

Yes, I will contact you in the future. 

Saw this on reddit and it looks really cool! Curious what size the tank sprites are for example since they look really good! 

Developer

16x16 pixels

Nice same size as my player sprite the resolution and style work well for this type of game, got me already thinking about future projects lol

Any plans for multiplayer?

Developer

Only if the single player is a success