HI, appreciate the in depth feedback!
I just released the open playtest to my Steam store page, the current plan is to release an official demo build there once I've gotten some more feedback and made some updates but yes 100% plan on joining the Feb next fest.
I've struggled a bit on classifying the game so far, it started as a shmup but has twin stick controls and randomly spawning enemies with some spawning in formations/patterns. Ingame you don't scale to some uber powerful god where you barely have to play and the enemy stats don't scale but from my research its still a roguelite due to the meta progression of unlocking new subs to play as. So overall it has qualities of a shmup, twinstick, rogue/survivorlike while being arcade like, any help classifying it would be appreciated lol
Noted on the co-op feedback, multiple people have mentioned highlighted it more so I will for sure be making some edits to my page! Right now there's only one enemy that is completely invisible unless lit up, sounds like I need to make one of my bosses like that, at least at the start


