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A jam submission

EXILED HOMECOMINGView game page

Submitted by maidmage (@maidmage)
Rated by 2 people so far
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EXILED HOMECOMING's itch.io page

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Theme interpretation and application
the game is supposed to take place on a journey home, so the player character is traveling across the countryside and neighboring towns to get back.

Limitation incorporation
there is a reference to pseudoregalia, specifically sybil's sword which is in one of the rooms.

Team/Developer
maidmage, kuriibowl

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Comments

Submitted

Interesting demo, although the protagonist looks much higher quality than everything else. I'm not sure if there was anything to do after getting in the castle, but I did find the Pseudoregalia reference.

Developer (1 edit) (+1)

heads up: One of the moves is mislabeled for keyboard, the special attack is actually activated using Q not E. E is for the hook unlock weapon. (thanks to swagster for pointing this out on discord!)

Submitted

So i love the ART its so good but the game around it not so much i will be honest here the game play feels like it was an after thought while all  the time was spend just making the art The bugs I found : 1.I fell through the world 2.Door ways dont work 3.Bullets are not being fired by me for some reason 4.Enemies are straight up not dieing i was hitting one for 1 min straight and finally the castle entry thingy for me wasnt coming down 

Developer(+1)

i already responded on discord but i figured id respond here just in case anyone else runs into similar issues:

1. sorry you ran into those issues, its pretty unpolished and unclear ill admit. i had a thing to fix the falling through the world but, yeah its not in the actual finished map. i spent most of my time on the city space where its mostly enclosed

2. as far as the doors not working, can you record an example of what exactly the issue is? should look something like this https://www.youtube.com/watch?v=WcDocrtB7ao - theres definitely an issue where when you walk through the doors, it doesnt freeze your character movement. so if youre holding down a movement button you might end up somewhere weird.

3. for the bullets, it might notve been explained clearly enough but the bullets arent like normal gun bullets. its like a final fantasy gunblade, so the bullets just empower your attacks to deal more damage, they dont actually fire any projectiles. whenever you "reload" you see the character pump the lever on their sword, and the UI revolver spins and shows you how many bullets you currently have loaded (out of 5), which are then spent whenever you attack. the air bullets on the other hand DO fire projectiles, which you can get as an upgrade in the first area of the game, but then you have to select them using 1.

4. it might not seem like enemies are dying because you can beat up their corpses? either that or you mightve kept walking in and out of the area to respawn them. i didnt get to rope that off either unfortunately.

5. the door doesnt come down, youre supposed to jump and dash around it actually

Submitted

I will check the game out again tomorrow and see if i can progress further