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Theme interpretation and application
The part of the game that makes this clear is non-existent, but you're an appretice mechanic bot on your way to becomeing a journey-bot
Limitation incorporation
3 things that did not make it into the game - one of sylvie's finest quotes "Premature optimation is a myth from big computer to get you to buy more computer". Also the mega machine you're fixing is down low, and make pie, so pie-low. Lastly a nod to falcon were you find a nod to people thinking Falcon coordinated past winners pages to have info instead of just making up the tower from what has been there for years. All this would have been hilarious
Team/Developer
pacorp
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Comments
Was writing a review then closed the tab without realizing I hadn't actually posted it and now I don't remember all of what I wanted to say -.-
you'd think it'd warn you when you do that like most websites but itch has never been very good with its text inputSucks that you weren't able to make very much :( The core character controller here felt good, as did the wall run, but I feel like the ledge grab and wall jump/climb thingy were a bit of an awkward pair - I had a hard time telling if I was in range for a ledge grab or would need to use the jump and missed jumps several times due misjudging this and not using the wall jump fast enough. I like the gimmick of activating the switches, but it was really confusing what the actual conditions to power them on were - visually the player is clearly just sticking a battery in the slot and all of the batteries look the same, so you'd think you just need one battery per box, but there were several occasions where I wasn't able to power a switch despite having picked up more batteries than I'd spent. I don't know if there's specific batteries that correspond to specific switches, or if some require a specific total amount of batteries collected, or if some of the batteries just don't actually count (some of them might've been ability pickups which seem to look exactly the same?) Whatever the mechanic is, it's not communicated to the player whatsoever in its current state, and it made things really confusing.
Not sure if I'd call it a Metroidvania or a journey, but it's a neat prototype regardless! The wall run and ledge grab seemed to work pretty well. Keep up the good work!
Okay so Firstly I think this is your first game and if it is then you did great. I loved the platforming it was cool and the wall run and stuff if you had polished this added art and music then this would be a amazing game and great job buddy GL