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I really like the direction this is going in. A lot has changed, and the whole thing feels much better now!

The interactivity in the inspect section was a great idea. I can almost feel like I'm actually examining the objects.

The haggle mechanic is an interesting concept and adds something to the game. I think it can definitely stay.

I still don't really understand what Ward and Alarm are supposed to do. There could be some kind of hint, tutorial, tooltip, or something to explain them. I can see that the background of the item turns red, but in most cases I don't think anything actually happened besides it becoming ominously red. The Lens is useful, though. I'm glad I can see the percentage chances now the old low/high system wasn't completely clear to me. I still don't understand either the effect or the meaning of the third upgrade.

I really like the idea that I'm uncovering some kind of hidden secrets. It does feel a little strange, though, that basically every object the outsiders bring into my shop somehow relates to the mystery of my shop. :D It almost feels like someone robbed me and is now trying to resell my keys, photos of me, audio recordings, etc.

I also like the change where you receive the money at the end of the day. It gives a nice sense of progression and refreshment: you make your choices for the day, and then suddenly you have money again and a new budget to work with.

The sounds are still pretty minimal, but even so, they improve the experience a lot. I definitely think it's worth spending more time on them.

I think the balance has gotten a bit too forgiving, though. At the moment, except for the first day because you don't have enough money yet, I can basically buy every item without thinking. Nothing really happens besides me getting richer. I tried this four times in a row. On the first and second day, I bought everything I could afford without haggling. Then I bought all the upgrades, and after that I just kept pressing the Buy button. I kept getting more and more money, and eventually everything was mine.

Reputation and Dread now seem to constantly bounce between 0 and 100. I couldn't push either of them to either extreme no matter what I did. I bought everything, bought nothing, haggled for everything, skipped inspecting entirely... no matter what I did, things never really got worse. I couldn't reach either 100 or 0 with either Reputation or Dread. I'm also not sure whether reaching either value actually does anything.

At the same time, I feel like money becomes basically worthless after buying the three upgrades, because there's nothing left to spend it on. Why would I bother haggling once I have all the upgrades and can afford everything anyway?

Something also happened to the icons. I think the old design is broken now. My guess is that you were using some kind of emoji font before, and now it's falling back to the default emoji font instead.

I also don't really understand what the translucent objects at the top in the middle are supposed to represent. I thought I was supposed to search for something and that they would eventually become illuminated or revealed, but they just seem to be decorative at the moment.

I'm also not sure whether buying or not buying certain items has any effect on the story. It seems like inspecting an item now unlocks everything. I tested this by not buying anything and only inspecting the objects, and I still got the true ending.

I think the unlock condition should be tied to actually purchasing the necessary items. Of course, that's probably quite complicated from a balancing perspective, because I assume ominous items are supposed to give you more Dread. But at the moment, I can just look at an item and don't actually have to do anything with it.

There are also a few UI bugs that seem to have appeared. If I buy an item while I'm inspecting it, the item gets replaced with a new one, but the inspect window stays open and still shows the old item. I think the inspect window should close after buying or rejecting an item.

The inspect circles also often become misaligned with the item and end up pointing at the background window behind it instead.

And yeah, I think the emojis have fallen back to the default ones too. The previous version had a much fancier-looking set.

If you can improve the balance and the upgrade system, I think this could become a really great decision-based resource-management game.