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ZAR NEW UPDATE LIVE! ๐ŸŽฒ

Hello everyone! ZAR Alpha v0.4.86.5 is now available!

This update introduces a major rework of the Dice System, focusing on more consistent build crafting, inventory management, balance improvements, and bug fixes.

๐ŸŽฒ Major Update โ€“ Dice System Rework

Dice HP Replaces Usage

We've completely removed the old Dice Usage System and replaced it with Dice HP.

Previously, dice were destroyed after a limited number of uses, forcing players to constantly replace them. This made it difficult to maintain a consistent build and encouraged reliance on luck rather than long-term strategy.

With the new system:

  • Dice now have HP instead of Usage.
  • Dice are destroyed when their HP reaches zero.
  • Players can protect their dice from enemy attacks and develop them throughout a run.
  • Keeping and improving your favorite dice is now a more meaningful part of build crafting.

Our goal is to give players more control over their builds and make each die feel like a valuable part of their strategy.

Dice Attribute Capacity

  • Each die now has a maximum of 5 additional Rolls on top of its Base attribute.
  • This prevents excessive stacking of powerful effects.
  • Dice should now be more predictable and easier to manage.

Limited Inventory & Dice Selling

Since dice no longer disappear after a fixed number of uses, inventory capacity is now limited and varies by character.

  • Blacksmith: Maximum 8 dice.
  • Sir Rollington: Maximum 6 dice.
  • Players can now skip dice rewards.
  • Players can sell dice from their inventory to free up space.
  • Selling prices depend on the die's attributes and Rolls.

These changes allow players to make more deliberate decisions about which dice to keep, improve, or replace.

โš–๏ธ Balance & Gameplay

  • Adjusted the rarity and mechanics of several Dice Augments to fit the new Dice System.
  • Reworked Icy Protection: Cleanse and Protection are now chance-based, with increasing chances as effects stack.
  • Updated the Boss Weakpoint Attack: The enemy now also restores HP for each weakpoint remaining in the arena.

๐Ÿ“– Tutorial & Readability

  • Updated the tutorial to reflect the new Dice System.
  • Simplified the initial dice selection from choosing 3 out of 6 dice to choosing 1 out of 3.
  • This change aims to reduce information overload for new players.
  • Reworked Enemy Attack descriptions to make their mechanics clearer.
  • Fixed die tooltip face values displaying in the wrong order (e.g., 4, 1, 2, 3 โ†’ 1, 2, 3, 4).

๐Ÿ› ๏ธ Bug Fixes

  • WebGL Music: Fixed an issue where multiple music tracks could overlap after returning from special encounters.
  • Mine Relic: Fixed errors caused by remaining mines attempting to explode after an enemy had already died.
  • God's Curse Relic: Projectiles now correctly pass through the Blessing area instead of being destroyed.
  • Fixed various minor gameplay and UI issues.

๐ŸŽจ UI & Presentation

  • Added the Happy Seal Games logo to the game's startup sequence.
  • Updated the Credits UI to include the developers (that's us! :D).
  • Disabled interactions with unfinished Enemy, Box, and Character Collection sections.
  • Updated Relic and Augment sorting in the Collection UI to display items by ascending rarity.

Thank you for playing ZAR and sharing your feedback! ๐ŸŽฒ

This update is a major step toward making build crafting more consistent, strategic, and rewarding. We'll continue refining the new Dice System, balancing its interactions, and improving the overall experience as we work toward the Steam Demo.

Let us know what you think of the new Dice System!