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ohhh my god these creatures are SO CUTE!  I felt sick to my stomach looking at them! They made me feel so maternal like the way they kept waving at me and hopping around... I just wanted to shake them!!

I think it would be nice if there was a grid for placing decorations and buildings like there is for placing foundation - It might just be me, but because I couldn't figure out how to place things perfectly, I felt less motivated to make my layouts as pretty as I know they can be. I'd also love if we could place bigger areas of foundation; the limit definitely threw me off.

Also, since the creatures are SO RIDICULOUSLY CUTE, I must request the ability to zoom in more. I think I was getting closer to my screen at some points just to see how cute the little critters were. SO cute... SO cute...

Looking back at my footage, I think there was a bug where I was playing one of the whack-a-mole minigames and I clicked on another tutorial-bot, but before I could read that tutorial, there was another text popup that overrode it once the whack-a-mole minigame was finished. I think I ran into a few other small progression bugs as well - It took a few tries teleporting a Kibu to complete the "Teleport a Kibu" goal.

Initially, I wasn't really sure how progression would be without an economy, but I think it's done really well! Unlocking new areas along with new props with unique aesthetics is a cool way to have the game expand. It's SO IMPRESSIVE that you've built all of this as a solo dev! Good stuff!

Played the game here on stream around 1:52:30. I wanna apologize also... I was trying to make a cute little town but I kind of nuked everything trying to find furballs and it all went downhill. But a REALLY cool game!

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Hearing you having a good time and completely forgetting about the barking dog outside is the all point of KMR!
"Kind of gagged" was a dream complement!

Well after watching 5-6 hours of streams I couldnot look away from your stream!

I am going to have a look at a few bugs you found (like the brown rocks on the second moon which should be fixed on the next release). Quite concerned about the completion of the garden objectives when most needed to be fulfilled while I will look into the one with the teleport (second time I saw it). 

Furballs I will need to make them less random as atm everybody struggles with it so thats one of my top priorties together with tweaking the UI experience. Drag and drop building/objects/nature I will give it a go again in the future, I have tried to include it before but I could not make it work :( (one of the biggest struggles of a solo dev hitting a wall)

Wow I really loved your streaming and cannot thank you enough. 

It really gives me motivation to finish it!