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I really liked the sense of depth — it felt fresh and different! The progression system is also really fun and makes me want to keep playing.

I think it could be even more enjoyable if there were more enemy types in addition to the rocks. Also, when defeating a larger enemy, adding a little more impact — something like a brief hit stop or stronger feedback — could make the victory feel much more satisfying.

I’m going to keep playing and see how far I can get!