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(1 edit) (+2)

Hey guys, its always amazing to see you play!
Your chemistry is incredible!
Thank you for the feedback, I added a bunch of your stream comments to my notes that I will try to make it happen like allow grass on tiles, the objectives retrospectively update (think I can do it but I am a bit scared of what other can of worms it might bring :) ),  longer tips (though I am also adding tips to the Pause Menu in the future).

The comment of "We can definitely see how the visuals are all unified along the same theme, with the types of colors and softness of shapes. It does well to make everything feel like it fits. " really made my day because buildings, props, surfaces follow a theme which is kevlar (space materials) on the first and wood on the second. I really tried to make it consistent (the next biomes content unlock follow a theme too).

Oh the save file issue you guys had at the beginning was inevitable since that was a 2025 save file and since I added new features the save file changed. I am still going to add a few things to the save file so it will most likely break this one too (I am trying not to leave things out and make changes that break it in the future).

The little wooden signs is a cute suggestion and it will go in the nice to have pile. I might try something with emojis since letters surely will bring issues, will also change the save file and then it will need a tutorial for sure :D . But I can see it happening though.

The pointer being far from the grid is something I will look into it (other people brought it up) but I am not sure I can sort it out since it might be a camera angle issue (not sure).

Also already fixed a couple of my English tutorial sentences and the heartbreaking "game save failed"! Man that almost gave me a heart attack but the next version already has a fix on that...

Again, amazing stream!