Sorry, I found only Phone → Contacts → Actions → Commit → Break Up. This is the reason why I'm confused. I have a proposal for implementing a better rivalry method. There should be an invitation concept. Where : the local bar. Interaction : drinking / eating something. Conflict: Another person observed this interaction and becomes jealous or tells this to a person who becomes jealous. This event chain should increase rivalry. I think this is a realistic way to build or stop partnership.
You’re right — in 0.0.4 that section is labelled Commit, not Dating. I gave you the updated menu name by mistake, sorry.
I like the invitation idea too. Meeting someone at the bar, being spotted, and that information reaching their partner would make rivalry feel much more natural and understandable. I’ll look at building that into the social-event system.