I played through to Day 3 before stopping, after roughly an hour.
Overall, I found the game quite intuitive.
During Day 1 I usually understood what I was supposed to do without much help. The first hint telling me to go to the creature to fix the bug actually felt a little too explicit to me.
On Day 2, I initially didn’t realize that the forest could be crossed to reach the castle — I assumed it was blocking scenery. Once I understood that, the objective itself was clear.
My biggest issue was movement. The keyboard controls didn’t work properly for me on an AZERTY keyboard, so I mostly used the mouse. Mouse movement works, but it felt imprecise. This became frustrating in the castle section with the holes, where reaching the small opening took me much longer than I think the puzzle itself required.
I also liked the tonal progression so far. The shifts in tone felt natural to me because they were introduced gradually rather than changing abruptly.
Overall, the game was easy to understand and the concept felt intuitive, but more reliable movement controls would make the experience much smoother.
One additional audio note: the movement sound became irritating fairly quickly for me. It may be because it is a little too high-pitched
Thank you very much for playing through to Day 3 and for the detailed feedback.
It was especially helpful to hear that the overall flow and tonal progression felt natural. Your comments about the forest, keyboard, mouse, the castle section, and the movement sound also gave me several things to review carefully.
Thank you again for playing and sharing such thoughtful feedback.
honestly i like the game a lot. the concept is easy to understand and the comedy to emotional shift doesn't feel weird, but the opening feels a bit empty. also i noticed that when you fix a bug, the text box saying that you fixed the bug appears and then the bug gets fixed and i think the opposite would be better. the rest is great, nice game!
Comments
I played through to Day 3 before stopping, after roughly an hour.
Overall, I found the game quite intuitive.
During Day 1 I usually understood what I was supposed to do without much help. The first hint telling me to go to the creature to fix the bug actually felt a little too explicit to me.
On Day 2, I initially didn’t realize that the forest could be crossed to reach the castle — I assumed it was blocking scenery. Once I understood that, the objective itself was clear.
My biggest issue was movement. The keyboard controls didn’t work properly for me on an AZERTY keyboard, so I mostly used the mouse. Mouse movement works, but it felt imprecise. This became frustrating in the castle section with the holes, where reaching the small opening took me much longer than I think the puzzle itself required.
I also liked the tonal progression so far. The shifts in tone felt natural to me because they were introduced gradually rather than changing abruptly.
Overall, the game was easy to understand and the concept felt intuitive, but more reliable movement controls would make the experience much smoother.
One additional audio note: the movement sound became irritating fairly quickly for me. It may be because it is a little too high-pitched
Thank you very much for playing through to Day 3 and for the detailed feedback.
It was especially helpful to hear that the overall flow and tonal progression felt natural. Your comments about the forest, keyboard, mouse, the castle section, and the movement sound also gave me several things to review carefully.
Thank you again for playing and sharing such thoughtful feedback.
honestly i like the game a lot. the concept is easy to understand and the comedy to emotional shift doesn't feel weird, but the opening feels a bit empty. also i noticed that when you fix a bug, the text box saying that you fixed the bug appears and then the bug gets fixed and i think the opposite would be better. the rest is great, nice game!
Thanks a lot for the feedback!
I’m really glad you enjoyed the game.
I’ll take your comments about the opening and the bug-fixing sequence into account and take another careful look at both.
Thanks again for sharing your thoughts!
Hi, I’m the developer of RETRYS. Thanks for checking it out! If you play it, I’d especially appreciate feedback on:
Any other feedback is very welcome too!