oh true good idea
chipsi_dev
Creator of
Recent community posts
yeah I made the levels way to hard and i realised too late. I think the main problem is that the levels are very big, not for the fact that they are long but that i scaled them up way too much, in my mind it was fine. Ill fix it when the jam ends. Also i saw that when you bump on an asteroid you dont bounce off and it’s just a hard stop, i wanted to fix that but i got distracted into making more levels. I think i rushed making the levels and i wanted to be done as fast as i could so thats probably why its hard. Thanks for your feedback !
I have an idea but idk how you would make it logical to the story, basically you could add a moment where the character is stressed or something like that and you have to do something to calm down (spam a button, press on a timing…) kinda like in celeste in the gondola scene (idk if you played celeste and i might have explained that really badly)
thanks for the feedback! im not realising any difference for the throw in fullscreen mode and defaultmode but ill try to do something about it and i also think the e to equip thing isnt reall necessary. the reset button was pretty necessarry because you could've got stuck and had to reset the whole game. btw your entry was my favorite one yet
