honestly i like the game a lot. the concept is easy to understand and the comedy to emotional shift doesn't feel weird, but the opening feels a bit empty. also i noticed that when you fix a bug, the text box saying that you fixed the bug appears and then the bug gets fixed and i think the opposite would be better. the rest is great, nice game!
chipsi_dev
Creator of
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hello, thank you for your feedback! i was thinking about changing the press space to start thing and i thought it was fine but i will change it since its a pretty easy fix.
for the difficulty, the levels are chosen randomly and i accidentally made the levels way too hard and the ennemies deal a lot of damage, espacially the red one. ill try making your suggestion but i dont know if i will have the coding skills, im a beginner and didn't code in a while because of school. also im bad at balancing but i will try my best
thanks for playing!
thank you for your feedback! you were right, i cant download the game either, so thanks im gonna try to fix that. I dont have the gray background problem for the web build, so maybe it depends on your device but i will try to also fix that! and yes it says in the description the music only loops in the downloadable game so i really need to make the download work
My game: https://chipsi-dev.itch.io/titanic-panic
My discord: chipsi3741
Curious to see who’s gonna win :D
very good minecraft recreation! the artstyle is nice and its pretty easy to understand how the game works! the issue others might have is that people might not go in the settings to set their keybinds as soon as they load the game. i didn't have this issue but you might want to change this. best submission so far :D
the game seems very fun and i like that you can launch yourself over the void with the laser thing but unfortunately there is a bug where if you create coral on your position, you stay inside the coral and you fall under the map and since there is no reset button or checkpoints i left. the gameplay is very fun though
yeah I made the levels way to hard and i realised too late. I think the main problem is that the levels are very big, not for the fact that they are long but that i scaled them up way too much, in my mind it was fine. Ill fix it when the jam ends. Also i saw that when you bump on an asteroid you dont bounce off and it’s just a hard stop, i wanted to fix that but i got distracted into making more levels. I think i rushed making the levels and i wanted to be done as fast as i could so thats probably why its hard. Thanks for your feedback !
I have an idea but idk how you would make it logical to the story, basically you could add a moment where the character is stressed or something like that and you have to do something to calm down (spam a button, press on a timing…) kinda like in celeste in the gondola scene (idk if you played celeste and i might have explained that really badly)

