hey seems like the issue is fixed in this web build. great game tho!
Viewing post in RE:VENANT jam comments
Yep, I managed to narrow it down to some code that would prevent the kick from finishing due to waiting for "a frame" which if there was a lag spike or if the game was running poorly could be enough to prevent the checks later on from firing, plus with the help of some of my developer friends I managed to find out that some browsers were just problematic in general.