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Thanks so much for playing and for the thoughtful feedback, Dogma122! Really glad you enjoyed it and liked the design and UX. Knowing the wall mechanic clicked by Stage 3, and that the difficulty jumped around Stages 4–5, is especially helpful. Getting stuck definitely doesn't mean you're bad at puzzles 🙂 Undo and the one-step hint are there if you fancy another go. Thanks for sharing Honmoon too, and best of luck with the prototype!