Sorry about the glitch! It was really impressive how you tried to push through on memory alone (you probably would've made it too if it weren't for my very hack-y inventory implementation, which does a bunch of hidden stuff behind the scenes to prevent softlocks).
KH:COM was a huge inspiration for this game and I did actually intend to implement all the stuff you tried (upgrading yellow chips transferring numbers and a "secret" floor) but ran out of time. I'm glad you were able to understand my design intentions though, thanks so much for playing!!