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I like the game, but it's too hard to tell the difference between background noise and enemy bullets. And too often I found myself trapped by an inescapable barrage of bullets with no path to avoid. And if you die on the boss, losing your weapon makes you too weak to really do much against it.

Thanks for playing and for the detailed feedback! You make some very good points. Enemy bullets definitely need to stand out more clearly from the background effects, and I’ll review the barrage patterns to make sure the player always has a reasonable escape route. I also agree that losing your weapon after dying during a boss fight makes recovery too punishing, so I’ll look into a better comeback mechanic. I really appreciate you taking the time to share this!