Nah don't worry the boss fight was still fun, at that point I was really grasping at straws with things to point out, but honestly I genuinely mandela effected myself into believing that the pistol only instakills only on headshots. When writing about the detection system I actually returned to the game and that was when I mag dumped a guard while standing next to one of the containers (I was checking if lights affected detection time and distance) and he just refused to drop, but throughout the game I usually had to fire at least two or three darts at most guards, honestly it might just have been a better hitreg on the head that caused me to believe that :P
Viewing post in Aluminium Scars jam comments
Thank you!
Oh and by the way, the enemies have a basic sight detection cone which is around 2/3 of their gun's range. No fancy Thief: Dark Project hiding in shadows tech unfortunately. They do hear gunshots and camera alerts though.
Edit: The objective popup had a few weird issues with text indentation. It's supposed to wrap text automatically if it extends past the midpoint of the screen but it doesn't seem to always do that.