With the way dialogue works having been changed, is there still a way to separate different instances of random dialogue? It doesn't seem to work the same way as it did before, at least.
Viewing post in Mod Pack Dialog Guide (Updated 9/19) comments
Out of curiosity, did you copy and paste external text? If so, placing the cursor at the start of a section (just before the first character) and pressing backspace four times will fully clear the line breaks for that section, then pressing enter twice will add them back, fixing the dialog. I will update the parser to handle external line break values.