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With the way dialogue works having been changed, is there still a way to separate different instances of random dialogue? It doesn't seem to work the same way as it did before, at least.

For random/story dialog sections, you still need a double line break between sections. If you are referring to the level tag, it has been temporarily shelved

(3 edits)

Out of curiosity, did you copy and paste external text? If so, placing the cursor at the start of a section (just before the first character) and pressing backspace four times will fully clear the line breaks for that section, then pressing enter twice will add them back, fixing the dialog. I will update the parser to handle external line break values.