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Thanks for the feedback!

The talk radius is definitely too small and should scale with enemy hitbox, in the current way things are implemented. Not sure if I want to keep the current version or rather have *one* interaction radius and *then* decide whether to talk or fight. Anyway will fix this soon.

Skill spend notification with nothing to spend on is a bug indeed, will also fix it soon. In patch 0.1.15 there are some larger changes to the combat skills that will make this problem less common (points will be awarded by leveling the skill line, not the skill, so you need to decide which skills to spend them on). Eventually the entire bug should disappear once there are more options for passives than you can earn points in all skill lines. But may add a small fix sooner.

Gryphons are cool, will probably add them in one way or another when I got some spare time :)

Yeah the later levels of smithing are super grindy at the moment to stretch out the game (as there is not much content yet). So it will get better over time

Glad you are liking the core game loop!

Nice! And yes, the core loop is awesome. I just did my first airship travel today, and I love that we get to actually ride the ships and see the countryside woosh by below. Very cool immersion there!

Some more bugs to report:

  • The inventory can run off the bottom of the screen once bags are upgraded enough. This can be sort of fixed by changing terminal text size, and all of the slots are still functional. But it needs to scroll like the store selling menus.
  • When on an air ship the ground sometimes clips up into the flight path. It doesn't break anything but looks kinda funky.
  • Sometimes the generator will put a city decoration in the way of a shop door or other critical building entrance. I had a shop that was inaccessible due to having a table bench set put just in front of the doorway.
  • On a similar note, since the doors are the size of a player, sometimes the entrances to lockpicked homes can be too narrow or have the bed/furniture in the way of the door. This means despite opening the lock, we can't get to the chest inside the house.
  • I had an inn in the second town where if I use the inn to rest and then come back out of the rent room, I ended up stuck in the ceiling/floor of the tavern main hall. I had to use "I'm stuck" to continue every time. I have a library that puts me a bit off too, so there might be something up with the building rotations/positions and going in and out of them. Unsure how to really recreate but once it affects a door that consistently will be broken. For now "I'm stuck" worked.

Back to adventure!