Hello!
I'm the Godot maintainer responsible for Godot's WebXR support.
WebXR (and web builds in general) are great for game jams because folks don't need to download anything to play your game, and a single WebXR build can support more platforms than an OpenXR build.
Unfortunately, if you use the official Godot 4.7.2 web builds, WebXR will work on Meta headsets and desktop Chrome or Firefox browsers on Windows, but there's a number of platforms it currently won't work on, like:
- Pico 4
- Google Cardboard
- Android XR
- Apple Vision Pro
I've made two PRs to fix this (which you can find here and here), but they aren't merged yet, so I've made some builds of Godot 4.7.2 that include those changes which you can find here:
https://drive.google.com/drive/folders/10AfembGLk4XAi7tVU8IIOPaYZSdDoVun?usp=dri...
To use them:
- Download both ZIP files from the Google Drive above (but don't extract them!)
- In Project -> Export... add a "Web" export preset, if you haven't already
- Turn on Advanced Options and put the paths to both templates in the Custom Template section

And then just export as normal!
If you're interested in more information about how to use WebXR with Godot, see this tutorial.
If you have any issues, feel free to comment here :-)
