Play game
Until the Sunset's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Godot Version
4.7.2
Theme Interpretation
Until the Sunset is a wave-based bullet hell game where you control a chibi-style tank, fight off strange robots, and survive until the nuke drops. Imminent doom is coming
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Discord Username(s)
andrestapa, carfas, rodrigotphs
GWJ Participation Level
6
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
Leave a comment
Log in with itch.io to leave a comment.






Comments
It's incredible that you managed to do such a beast of game in the limited amount of time we had, and in 3d no less. Muy currado, y además divertidísimo!
Awesome game!, love the roguelike mechanics and neat upgrade system. my shield stopped working at some time, but other than that the game is extremely well designed and polished!
SPLASH_SCREEN_SUBTITLE_7
POSITIVE_COMMENT_1
jokes aside, good game, nicely polished for 9 days, had hard time getting hang of controls but did it eventually, good job
Hahaha, I completely forgot to translate that subtitle! What a shame!
Thanks so much for playing and for the kind words! Really glad you enjoyed it!
I recognize you! I've played some of your games from previous jams! Can't wait to play your latest one! 😄
LUX ULTIMA!!!! I didn't notice it was your game!! I remember it omg!!! Such a good entry wow, glad to meet someone back from that jam.
So nostalgicnI remember that game so vividly
Yes! I remember your game, Symbiosis! Such a beautiful game, and I remember it had some really nice cinematics too! What a surprise to run into you again!
This was really well done and a lot of fun to play. Everything felt very polished and worked well together
Good job making a clean 3d game in such a short time. The art and sound design are both very good. Would like to note a few things:
Don’t let the comments above fool you, i did like it which is why i’ve done a bit more of an indepth comment than normal
Thanks so much for playing and for taking the time to leave such detailed feedback!
The game was originally designed to support all kinds of controllers, and when we added mouse support, we kind of mixed things up a bit, haha!
The lag was a known issue with the WebGL version, especially with some explosions using GPU particles and noise textures. We actually added a shader prewarming system to the loading screen, where we precompile the shaders and load the effects into VRAM before gameplay starts. It worked pretty well for most effects, but we ran out of time to get everything working properly, especially the muzzle flashes. If you try the desktop version, you'll notice it runs much more smoothly!
And now that you mention the hurtboxes, I just realized we actually used the world colliders for hit detection instead of dedicated hurtboxes! That's definitely something we could improve to make combat feel more fluid.
Thanks again for the feedback! Really glad you enjoyed the game!
Fun little tanks game! I think the art was really good but I think whenever you started getting riddled with attacks and the explosion shaders built up around you it was impossible to recover, which might have been the point.
Thanks for playing! There’s actually a green wrench pickup that lets you repair your tank and recover some health!
Great job! Very impressive