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(+1)

I'll start by saying while I do sometimes enjoy psychological horror, I don't like jump scares. They can work sometimes, but overall, I find they take away more than they add to a game.

I played on the web using the Vivaldi browser on Linux. There was a bit of a delay when I first started and when first loading into the game, but the game itself ran smoothly. Some of the text didn't show properly, which sometimes happens when the text uses a font made of special characters instead of icons and doesn't include the font in the game. Generally I find this when the game is using a Window's system font that isn't installed on other OSes.

I really liked have the compass at the top of the screen. I have gotten lost many times when playing first-person 3D games, so being able to look up at the compass really helped me keep my bearings. The controls felt pretty good; looking around felt smooth and easy to control and movement worked well. It didn't give me a headache, which sometimes happens when I try playing this style of 3D game.

The atmosphere was creepy. Even before the first howl, I had that feeling of something wasn't right. I kept stopping to look in all directions before continuing forward. The 'help me' whisper had me both wanting to go try to find and help the person and wanting to run as far and as fast as I could away from there. I was really getting into it, until the volume jumped when the Wendigo showed up, charging at and attacking me. The volume difference was so sharp between that and everything else, that my first reaction was to pause the game and turn my volume down before trying to do anything else. I know that it is common for horror games to have sudden loud sounds as part of the experience, but the difference in volume was enough to pull me out of the game and want to stop playing.

I think you have a good game here. I just wish the volume was a little more normalized.

(+1)

I appreciate the feedback! 

The game wasn't intended for a web release is why some of those issues occurred with font, the web port was hastily made haha.

The volume has been a back and forth adjustment. I am hard at hearing so makes it a little difficult to judge. I'll keep tweaking it before the official release on steam!

Depending on what you are using for your audio, you might be able to find a tool that can visually show audio levels.  Many music players and audio editors have visualizers that can show this kind of information.