I played this cold in the browser, keyboard only, about ten minutes. I got through the fake console boot, the fake captcha screen, the transfer to the village, and the line about the release being cancelled if the bugs aren't fixed in a week.
What's working: the PicoPicoStation boot (© 1986 PICOCO) and the 'I'm not a robot' screen are the best thing in the opening. They do real work. Before a single line of story I already know the game is about machines that insist they're fine. I laughed, and I don't laugh at most jam openings.
Where I nearly quit: right after the captcha screen. Nothing told me the character moves on the arrows and talks on Enter, and pressing both did nothing I could see, so for a couple of minutes I thought the demo was broken. It only opened up when I wandered onto the glowing spot and got transferred. One line of text or a visible prompt at that first screen would fix it. A cold player who doesn't wander gives up there.
Two smaller things. The language menu starts with 日本語 highlighted, and I somehow ended up in German on my first run without meaning to. If confirm is a reflex, a player who can't read the menu gets dropped into a language they don't speak. And after the transfer the first NPC chatter ('Das ist furchtbar!' / 'Gahahaha!') floats over the map before I've met anyone, so I didn't know who was talking.
I didn't reach the bug-fixing puzzle itself in my time, but the hook is strong enough that I want to. One thing back if you have it: does the first fix land before the ten-minute mark? That's where I'd have quit if I weren't taking notes. My own entry, if you feel like trading: kang-dae.itch.io/leap