After hitting 1000, I realized this game is so good. If the tomato went down by itself, it would be more challenging. But for now, it's really fun and really busy!
Viewing post in Sisyphustomatoturmoil jam comments
Thanks for playing! I had a few other things I wanted to implement before the deadline came along, like increasing the rate at which enemies and dirt would spawn. Additionally the tomato could get damaged as well (similar to how it could get dirty), and that was a whole other mechanic that had it's own button up until the last minute.