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How is your game related to the Theme and Special Object?
A tomato that gets destroyed but comes back to life through the seeds a bird carries back up the mountain after eating it. It is reborn each time but with the experience of the previous generations. Immortality by succession. And rolling tomato.
What tools and 3rd party assets did you use?
Unity 3D as the engine, Krita for drawing. The level background and sounds are 3rd party. Everything else (Tomato, bird, icons, ground, bushes.....) was made by our artist.
How did you use generative AI? (If you did)
Assisted with code but not through vibe coding.
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Comments
I like the start wiggeling untill you can run and the bird!!!!!Love it
What are the controls? I tried WASD, mouse clicking, all the keyboard keys, but nothing seemed to work :(
Wiggle with A and D until you fall out! I will update the page so it says the controls! Sorry for the inconvenience
Ayyy a fellow roguelike / roguelite game! This game is such a vibe!! The visuals are simple but it fits the vibe so much that its just so good. The research on the eagle eating the tomato and just the roguelite element is pretty fun! I can't believe how much fun I was having just from rolling the tomato down the hill xD. Sounds were immaculate and kinda captures that Sisyphus feeling typa beat. I did found out however that I could just cheese the power ups by going to the left and just keep dying and stack up the power ups but other than that, it was a really fun experience! Great work!!!
Totally! Balancing isn't something we had much time for. xD
You can also mostly stack endurance upgrades to survive anything. We are looking forward to polish it after the rating time is over.
Thank you so much for playing!
That's extremely addicting for some reason. I didn't know it could be fun rolling down a mountain as a tomato :D Also, the sounds are nicely done!
Thank you so much! The sounds are sadly not from us haha. But my hardwork finding the perfect sounds was noticed! xD