I really enjoyed this, feels like cards against humanity but with some strategy, managed to get the ending with 20000+ heath left(I think). The artwork is very nice, and I internally giggled at some solutions. At the same time though I think the card game aspect of it isn't really hitting it for me. I don't feel like I am doing anything when I choose to keep cards, as when the corresponding calamities appear is completely random. Nevertheless, great job :)
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Thanks so much for the great feedback! I'm super happy you liked the art style and the humor!
You're spot on about the card-keeping mechanic—random calamities definitely take away the tactical feel of holding onto cards.
I'm definitely looking into ways to fix this in future updates, such as adding a disaster telegraph system (previewing future turns), passive bonuses for held cards, or card combo mechanics to make keeping cards more strategic.
Thanks again for playing and taking the time to write this!